Devlog
- October 31, 2025 by TheLloydVoid#Back at it, #update, #dev log, #pasthel, #halloweenFor now, this will be a short update but a longer one is on the way! I sustained a pretty serious concussion right after the initial "release" of the Pasthel demo (something I talked about in a youtub... Continue reading
- November 27, 2024 by TheLloydVoid#devlog, #break, #blog post, #personalI'm weirdly proud of myself that I fixed so many issues that were brought up about Pasthel so quickly. I am, of course, hoping my game gains some traction here on itch now that it's public. What game... Continue reading
- November 27, 2024 by TheLloydVoid#announcement, #demo, #bug fix, #progressI finally fixed the end cutscene crash issue! I also updated the logo spash art, added the warning to the itch page, and fixed a couple spelling errors I missed before! The only two things I have left... Continue reading

- November 23, 2024 by TheLloydVoid#marketing, #figuring stuff out, #learning, #feedback, #pasthel, #devlogA Better Pitch for Pasthel I got some really good feedback after launcing my game. One that stuck out to me was, "I really liked your game but it felt a bit like a gamble. I had no clue what it was ab... Continue reading


